

The game_music_emu project can be found here: īecause of the hassle with licenses I'm releasing this for free, if you want to support my work then you can get the MOD Player available from me here on the Gamemaker Marketplace. You should also mention in your game credits that you are using the game_music_emu library. To comply with LGPL, the source code for the shared library need to be included in your game project (the source code I used to build the library is included with this asset and is only 154KB, the archive also includes instructions for building the library on the different platforms). Game_music_emu is released under LGPL (GNU Lesser General Public License), so you are allowed to use it in commercial games since the library is dynamically linked to your project. You can do this by increasing the value of the variable buffer_count to 20 (or even higher) in the create event of obj_gme. NOTE1: If you have a room / game speed of lower than 60 (or maybe even then), you may need to increase the number of buffers used by the Chiptune Player extension to avoid noise or glitches. The shared library is included for Mac OS X 64-bit, but it is unsupported. Chiptune Player currently supports Windows, Linux (32bit and 64bit) and Android (32bit).

An example of usage is included in the asset, should be very easy to use. Individual voices can be muted and tempo can be changed in real time.

Chiptune Player is an extension that uses game_music_emu and audio buffers in GMS to play chiptune music in several formats including NSF (NES, Nintendo Entertainment System), GBS (Nintendo Game Boy) and SPC (Super Nintendo).
