

This is not an issue for the Xbox One version because the console has audio decode built into the hardware. By having uncompressed audio, the game runs faster for those using slower systems. In short, Titanfall reserves a decent proportion of CPU time for audio decode. Respawn lead engineer Richard Baker told Eurogamer this was to do with the developer engineering the game's data to work with less capable machines. To play Titanfall on PC you have to install a whopping 35GB of uncompressed audio, which isn't something we're used to with games. Why? It's to do with the audio, developer Respawn has explained to Eurogamer. By comparison, the Xbox One version, due out in the UK this Friday, weighs in at roughly 17GB. Those of you who have downloaded the PC version of Titanfall already might have noticed it's a hefty install: just shy of 49GB. For those of you wondering why the PC version of Titanfall has a 48GB install (compared to 16GB on the Xbox One), here is your answer.
